

Is there any framework that would allow me to ship an app on all three plaforms (and maybe also on mobile and web) AND use my existing C++ logic that I already wrote? I may be wrong, but I heard Flutter recently implemented a way to call C++ from Dart. Unsigned O42 - Logiciel: FontForge version 18-10-2014 - (.
#VXCSRV FONTFORGE DOWNLOAD#
Is this even a solution on the long term? FontForge Windows builds free download Windows app and run it online in OnWorks over OS online like Ubuntu, Fedora, Debian.

I also stumbled upon apps that are built for Linux but also come with a Windows installer bundled with an X11 server like Xming or VcXsrv to make them also work on Windows (like Fontforge for example). I figured out that would be a good compromise between performance and availability. Free download page for Project FontForge Windows builds's VcXsrv-1.17.0.The aim of this project is to compile up-to-date Windows builds of FontForge. I ended up wondering if there is any way to keep the C++ logic that I already wrote while also using a cross-platform framework to only render the UI on all platforms. Although ideally I want the app to be available on all platforms, I chose to develop it only for Windows as I don't have the time nor a team behind me to be able to sucessfully ship it on all platforms (and to maintain it further). I started developing an app some time ago and chose C++ as the programming language because execution time is very important and I also want it to run on older systems without hiccups.
